The Big List – Updated 2-7-2019

  • PVP
    1. Playlist game type selection (race, score, mixed)
    2. Voting system for next round/playlist
    3. A PVP options menu
      1. Ablity to mute players
    4. Gradient colored check point markers
    5. Group players based on skill level
  • Map View
    1. Ability to enter or type coordinates
    2. Compass
  • Sound
    1. Updated Music Player - Track chooser, playlist creator, link 3rd party player such as Spotify?
    2. Option to remove G-Force ringing
    3. Metal genre playlist
  • Character Customization
    1. Urban Gear
    2. No backpack option for all sports
    3. Color Customization - Color palette option to change color of certain items (jackets, pants, etc)
    4. Costume mix matching - Ability to split costumes (top from pants, helmet, etc)
    5. Ability to sort by brand/color
    6. More items across all gear categories especially goggles, canopies, wingsuits
  • Visual Effects
    1. Dynamic Time/Weather when riding
    2. NPC - Since the player server cap is at 4, give us some NPC to feel as if there are more people on the slopes or challenges.
      1. Challenges where you have to find a NPC walking around.
    3. Ability to change time/ambiance while riding
    4. Option to remove black/white washout screen when falling
    5. Fix/Mirror Time of Day menu between Photo Mode and Replay modes
    6. Remove non-grouped players from replays - disrupts replays for content creators and enjoyable moments.
    7. Remove non-grouped player's markers - disrupts current rider's experience.
    8. Animals - we hear them, don't see them. We don't need interaction with them, but watching a bird sit on a tree and fly off before we come crashing down would be cool.
    9. Checkpoints Color Gradient effect - Please change color or shade of checkpoints so that we can tell which points come before the next.
    10. FOV Slider - Some like it wider others like it narrower.
    11. More HUD options - constant G-force meter, speedometer, height after jumping, time of day
    12. Refine Replay features
      • Added camera angles
      • ability to change all axis
      • Set camera to glide from point A to point B set by user
      • Focal adjustments/FOV
    13. Ability to remove challenge starting points with HUD active
    14. X-Ray Mode for Bone Collector
  • Progression
    1. Ability to reset or add new rider profile
    2. Reset Individual Massif's challenges
    3. New Massif
    4. Arcade mode - Differentiate realistic riding from an arcade ride experience. Example: Landing off 2000ft cliffs.
    5. Co-Op Missions - Similar to Stories, give us challenges to do in groups or duo.
    6. Daily Missions
  • Community Aspects
    1. Challenge Creator Update
      • Ability to move check points for check point races.
      • Create better starting points for air sports.
    2. Public Shared Challenges
      • Cross platform option
      • Leaderboard system for shared challenges
      • Rating system to filter bad and good shared challenges
    3. Ability to view all my shared challenges in a listed order
    4. Ability to view all my shared photos and stats
    5. Real-Time Find a Buddy - Help us find each other better and effectively.
      • Filter by ride style, challenges, etc.
      • See who is "active" vs "idle"
      • See their "profile" content - shared challenges, photos, leaderboards
    6. Have more than 1 "Active" dare - Currently you can only "Dare" one of your challenges to your friends. Why not all, or a few?
    7. Photo Browser - Instead of sifting around the map for public photos, give us one spot where we can browse and filter. Example filters (ambience/time, grab, spin, rider name, masstif, near challenge)
    8. Chat Room - Ability to type - find riders, share coordinates
    9. More riders on screen at once - Currently limited to 4 riders including grouped members, please expand to allow to see many connections at once to give a more "active" feel.
    10. Interactive Lodge - a central hub area for players to meet, look at stats, challenges and shared content. Integrates above ideas into one section, similar to the Social tab.
    11. Game of SHRED - Multiplayer
  • Gameplay Updates
    1. Ability to switch sports mid ride (Ski - jump off cliff into BASE, parachute into paraglide or speed ski)
    2. Duplicate grind feature across all Massifs to perform the same
    3. Turn off DLC(s) - Ability to turn off WinterFest, XGames as it can disrupt free roam.
    4. Ability to sit down instead of waiting for character animation.
    5. Multiple Controller schemes - This follows for console, but also ability for custom button mapping
    6. Meters for spin control - To help controll how much you spin.
    7. Usable Gadgets - Ability to put some of the current gadgets to practical use.
      • Hiking Poles equipped allow for faster hiking adventures or auto hike feature.
      • Ice Picks equip allow for near vertical wall climbs.
      • Ice picks also slow down falling when during a ride.
    8. Proper walking up stairs animation - Current animation looks silly when someone walks up a set a stairs.
    9. Map borders - Ability to transition into another Massif when hitting a border.
    10. Paragliding arrows and sound effect - Ability to turn off/on
    11. 1st POV / GoPro view - option for stabilization for replay and active riding.
      • FPV when hiking
    12. Avalanches - Many may not know the death of Matilda Rapaport during the research of this project. We assume Ubisoft is paying their respects by keeping avalanches out of Steep. I respect this decision, but do also see the thrill it would give 'virtually' for players.
    13. Sled - Update top speed to match Ski/Snowboard
    14. Speed Ski - Update wing control to R1/L1 instead of one joystick.
    15. BASE - Ariel tricks and running start
    16. Pump - Ability to pump while on ski or board to move forward with momentum, help with traversing and small inclines.
    17. Ski/Board physics and specs - Skis that are designed for fast riding should be faster at accelerating vs a board designed for tricks or deep snow.
  • Massif Updates
    1. More Snow Parks or added features - Add more towns to each Massif with grindable features.
    2. Map Editing - Ability to use shovel gadget to build custom ramps, fixtures, etc.
    3. Map Editor - New Massif or ability to alter current region and save into our own.
    4. Map Creator - Our own Massif that we can create and share. Give us tools for everything we would need - preset mountain ranges to choose from, different types of ramps, objects to place, scenery such as types of trees, cabins, potties, cars, and grindable objects all along with a grid system for easy use.
    5. Free roam Korea
    6. Licensed parks and resorts - A Massif full of world known parks and resorts with replica design. Example: Whistler, Mt. Baker, Breckenridge
  • Tricking
    1. Add a dominant stance and implement switch riding. This will easily double variations of tricks.
    2. Point system overhaul - Lot of complaints of repeat tricks and glitches for leaderboard competitions.
    3. Buttering / Board control - give us more boardcontrol  for both ski and snowboard.
    4. Handplants and Wallride mechanisms
    5. "Wind up" animation to aide rotation tricks
    6. Nerf rail points
    7. Higher score for cleaner landings
    8. Combo trick scoring?
    9. Snowball throw during Hike/Walk mode
    10. Jumping when Hike/Walk mode
  • Sports
    1. Snowmobile - One of the biggest suggestions of all time.
    2. Snowbike
  • DLC - Steep 2 - Summer Sports and Terrain
    1. Sports - BASE, Paraglide, Wingsuit, Mountain biking, kayaking, longboarding, dirt biking, ATV, BMX pump tracks
    2. Remove snow - add water, mud, dirt, sand,
  • Ubisoft Transparency (Communication)
    1. More interaction from Community leaders - Confirmations is mainly what people are looking for. We hear you ask a lot of questions, but we don't hear back. We ask questions, we don't hear back.
    2. Updated Press Kit - Updated content for creators.
    3. Active Community Managers (see 1.)
  • Major Bugs/Issues
    1. Maximum Number of Lines - Disrupts current riding and content creation
    2. Frame rate issues during other riders nearby
    3. Hit Detection
      • Should be able to "brush" by bushes and small branches - added to G-Force meter
      • Magnetic rocks - rock faces or jumps pull the player upwards or backwards
      • Rail Super Jump - Randomly but recreatable - players are shot up into the air at exponential rate while near or on grindable objects.
    4. Mutails and Holycrails not registering on small jumps

 

  • UIX Concepts

Sources:

  1. Reddit - Aug 2018 Community Feedback
  2. Yeti (name withheld)
  3. Reddit - Various new threads
  4. Ubisoft Steep Forums

CMS 3 – Week 1

Winner: Oversteppe

Source: https://www.reddit.com/r/Steep/comments/9ofq88/cms_weekly_1/?st=jnaqe3q3&sh=c48fdfce

CheckMySteeze has started again, week 1 has been posted, deadline is Friday!

Strap your boards on and head to Japan 5266 S – 3162 E.
Record an unedited replay and submit your link at the discord link.

Kitchik Run on Rails

Submitted by: gnarlyDUCK (PS4)
Platform: PS4
Mastiff: Alaska
Coordinates Start: 3648 S – 3464 W
Coordinates Finish: Boat Docks
Type: Shared Line
Sharing a run that starts in Kitchik and ends at the boat docks. Starts with a challenging roof gap or rails if you choose, followed by a nice long handrail through an alley then over another stair set with rail. Moving onto another alley with huge rail and ramp, landing down below with optional hand rails.

Rail Bugs

Dear Ubisoft, there seems to be a funky bug when near/on grindable objects. Most commonly found in Kitchik rails, a rider will experience upward force for no apparent reason. Recreatable but not precisely.

Video links

Text Links